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Daniel Ahmad on Twitter: "Half Life: Alyx reached 43k concurrent players on Steam during launch day. Is certainly a successful launch for a VR title and is already as high as Beat
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Final Fantasy 14 player count 2022 | Statista
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What's going on with the player count? (Same goes for other VR titles) : r/PavlovGame
The Games Market's Bright Future: Player Numbers Will Soar Past 3 Billion Towards 2024 as Yearly Revenues Exceed $200 Billion | Newzoo
Steam breaks its highest player count record | TechSpot
New World Notes: VRChat Surpasses Peak Hype Concurrency of 20,000, About Half Using VR Headsets -- But Only 5,000 Logging in Via Facebook-Connected Oculus Quest Devices
John 🚀 VR/AR etc (@chaostheorem) / Twitter
XR (VR/AR) Headset Shipments to Grow 10 Times to Cross 100 Million Units by 2025 - Counterpoint Research
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Virtual Reality's Second Wind: VR Game Revenues Will Hit $3.2B by 2024 as Active Headset Numbers Hit 46.0M | Newzoo
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